Again with a human figure for comparison. Damn that is a massive difference, glad I didn't decide to put a bid on the set that I saw online. I just finished my 8th one, and I'm considering giving 2in hexes a try. The French gaming magazine Casus Belli, who had ties to the official publisher of the French edition of BattleTech (Jeux Descartes), published a BattleTech map in 1994 that is copyrighted to the magazine, but matches the style found in other BattleTech maps. When there is, the CGLs tend to run a little larger. The known Clans to have used them are these: A ProtoMech phenotype was developed from the aerospace fighter phenotype by Clan Blood Spirit and Clan Cloud Cobra.[25][26][27]. Guerrilla raids and uprisings within their Inner Sphere occupation zone had left them stretched to the limit in resources. Developer: Or, as the next source, there are 'Mech blueprints. New Btech infantry (and the original K and D Infantry) sculpts are done in N-scale for more detail. After a couple requests and seeing several comments other places asking about the size comparisons of the 2 games overlapping mecha, here you go.want to take. The first sculpt Atlas goes only to the hip. The ONLY way to Scale the Mech would be by Volume. For a better experience, please enable JavaScript in your browser before proceeding. The Ishiyama map was intended to be cut in quarters and then randomly arranged each match to reflect the unknown layout of the arena. The Atlas is (If I recall correctly) about 11 or 12 meters in height and is one of the taller 'mechs. A high-quality neoprene map set focused on unusual biomes, with four double-sized, 34 x 22", double-sided BattleMats. It should have had. I do not see Traveller ships on there anywhere. I read in another thread that Mechs have been gradually scaled up over time in successive mediums in order to make them look more imposing. Some are tall and thin, some are short and squat. The first HexPack (occasionally also spelled as two words: "Hex Pack") was released in 2010 and heralded a new style for maps, which were now printed on thick, double-sided gameboard-style cardboard with vinyl covering, with different maps printed on the two sides. The quadruped ProtoMechs are difficult to pilot due to their nonhuman posture, so The Society developed a drug named. Make sure you have at least 40GB free space on the drive you're installing BTA to; the launcher cache takes up roughly 25GB and the mod files themselves are about 15GB. One of the major stumbling blocks was the need for EI in order to control the machine; even if it could be copied, the moral and ethical problems associated with the system would prevent widespread use. Beyond the boxed sets and dedicated map packs, some other individual products include boardgame mapsheets with hexes. Since this product was not published directly by a BattleTech IP owner or licensee, its status as an official product is arguable. [9], The Inner Sphere, however, showed little to no interest in developing their own ProtoMechs. BATTLETECH. and printing them via Inked Gaming on a neoprene map (neoprene maps are totally worth it). Most infantry work pretty well, and their bases are practically the same size as a hex, if you don't feel like rebasing. The official height of a Mech has always been a discussion point, some official products have given different heights for certain Mechs, licenced products (like computer games) have given a plethora of conflicting heights for Mechs, and the official miniatures are so out of scale that it isn't funny. As luck would have it, the decision proved fortuitous: Clan aerospace pilots' small bodies allowed them to easily fit inside the cockpit of a ProtoMech, while their brains and circulatory systems, bred to withstand high-G maneuvering, could better endure the negative side effects associated with the EI system. Note: I should really, just reformat, and report the maps to be ready to print by inked. Does it really matter if one mech is bigger than another in scale? So 4v4/5v5 is two maps, 8v8/10v10 is four maps, 12v12/15v15 is six maps, etc. Walking the fine line between sarcasm and being a smart-ass. You must log in or register to reply here. Re: Official height (dimensions) of Mechs and Vehicles? On a standard mapsheet the hex size as originally printed is approximately 1.25 inches and depicts terrain 30 meters (roughly 100 feet) across. Space Pirate Captain Haarlock. How's it sit? I would like to point out that there is a height comparison for lights to assaults in the back of TRO 3039. they are compared to the height of a typical human. Some, due to the technology's connections with The Society, refused to develop or use them. Compare that to something like the 16-inch (406 mm) naval guns on most US battleships of the same era, which had a range of over 40 km, and you see just how meaningless a gun's bore size can be. I can't see a 35 tonner being as tall, or as bulky, as a 75 tonner, which Battletech has several times tried to pass ideas akin to this one. It's like saying "hey! I have been looking all over for a solid answer for what size mini's battle tech uses on a standard board and I can finding a lot of conversations dancing around the topic but not providing a strait answer. Terrain is a big investment in space and money. We have an interrogation to attend to." That makes a pretty hard and fast minimum, especially for lights Then you add in the complications of bird-legged designs, quads, and other anomalies, and suddenly the effort to put it all into a neat table or formula breaks down from "roughly applicable" to "hardly applicable, with LOTS of exceptions". Your enemies might be hard to detect from orbit, so you need mechs on the ground to call in targets. Press J to jump to the feed. Between 1990 and 1997, German BattleTech licensee FanPro, who would later also be the game's English-language publisher for a time, reproduced Map Sets 2 through 5 and sold them as GeoTech I through IV in Germany. I like the bigger miniatures, it gives more detail. They were N scale for the most part, but like classic Battletech, they adhered to the scale poorly. when playing on other hex terrain), one "board" translates as 17 hexes for determining range. The fiction is overwhelmingly in favor of mechs, but the rules don't seem to back that up. The beginner boxed set includes one unique, double-sided 18 x 22 full-color game map, with maps called Grasslands #1 (Side A) and Desert #1 (Side B). BattleTech - The Board Game of Armored Combat, Quote from: Delta_Ice on 06 October 2011, 23:35:09, Quote from: Lord Cameron on 07 October 2011, 12:17:39, Quote from: whiteshadowzo on 07 October 2011, 13:25:52, Quote from: Sigma on 08 October 2011, 01:10:48, Quote from: krazzyharry on 08 October 2011, 18:56:31, Quote from: Lorcan Nagle on 08 October 2011, 17:24:05, Quote from: Talz on 08 October 2011, 19:31:06, Quote from: Weirdo on 09 October 2011, 10:38:02, Quote from: Col.Hengist on 02 January 2015, 13:16:47, Quote from: Wikkid on 02 January 2015, 13:34:47, Quote from: Col.Hengist on 02 January 2015, 16:10:55, Quote from: Greywind on 02 January 2015, 16:03:33. Count the heat hawk as an axe. Maps included: River Valley, Large Lakes #2 (double-sided). What comes in the Latest "A game of armored combat"? I was disappointed in Ironwind's official infantry and found this supplier to be superior in quantity, price, scale, and quality: https://www.pfc-cinc.com/solar_empire_marines.html Special rules are provided for playing on certain maps. The Clan Invasion boxed set includes two unique, double-sided 18 x 22 full-color game maps. A lot of the heights are derived from their Mecha inspirations out of anime. Yes, a Battletech PPC can vaporize 0.66 tons of armor. As a result they are depicted as being something like twice as big today as they were originally. They're Macross kits mounted on clix bases. Afterwards, the line reverted to just "BattleTech". A high-quality neoprene map set, designed for hexless Alpha Strike play, with one double-sized, 36 x 22", double-sided BattleMat. You have two different universes with two different design parameters. As published, BattleTech mapsheets have terrain, including vegetation, hydrologic features and topography marked. Thanks to you both, that does help. *shrug* I never took mini's scale that seriously. The cheap option is going to a local fabric store and get some felt. Press J to jump to the feed. Unlike classification, the distinction between Large and Small WarShips does have certain effects under the game rules. Huge difference, since the clix are about twice as large. About 8 to 14 meters, depending on the 'Mech. Additionally, the Proto's small size makes it harder to hit, and even if it loses an arm or head the unit can remain combat effective. They are also easy to store and transport. [6][7][8] They're a tad hard to come by right now due to the kickstarter but they'll be up on Catalysts webstore eventually and they have more designs coming with wave 2: https://imgur.com/a/yoSHDS3. The first all-new map set in nearly twenty years, Map Pack: Grasslands includes six double-sided maps providing twelve brand-new battlefields. I've never seen one of these with Battletech on it! Its available in a bunch of colors, easy to fold and transport. A first, unnumbered GeoTech set was published in 1990 containing a specially produced (German) BattleTech rules booklet with excerpts from the BattleTech Manual rulebook and the Mountain Lake, Scattered Woods, Desert Hills and City Ruins maps, i.e. Similar to how Victor managed to behead the Jaguar Khan. Lucky I found this post as I was wondering the same question and I have to say that, thanks to Sigma's pics (scales generally go over my head), the size differences on some of them is mad! So stupid big is stupid without magic technology and materials. I spend way too much time zooming in on stuff. Meaning, you won't even see them if they walk around in downtown Manhattan. FASA product #1638, released in 1991. Why ? Random internet musings of a BattleTech writer are not canon. I haven't been able to really find anything on my own so I'm turning here to see if you guys know anything that would help. Mech minis are of kinda inconsistent scale anyways. Two Strana Mechty "Grand Melee" Circle of Equals BattleMat. well, darn. Martial Successor Nadesico. The infantry are comprable in size, but mounted differently. Certainly if you took all the art, even just out of '39 or '25, and stacked them all so that they're all around same head height, I would believe it. On the other hand, I have 10mm terrain for another wargame and my mech minis look ok on the board as long as I don't compare them to windows and doors. A high-quality neoprene map set focused on aerospace, with one double-sized, 36 x 22", double-sided BattleMat. German edition published in 1993 as "GeoTech III" (see below). Is there any size difference between the Clix WotC versions and the pewter IWM and Fasa ones? When imagining the Battletech universe (or any sci-fi setting) it isn't how things work that are the problem, it's how things look that is the issue. The only known combat deployment of these hybrid ProtoMechs was during the Blakist strike against the Capellan Confederation world of Necromo in late 3071 and it is not known if they were the first of their kind or a technological dead end. [3]Total Warfare provides rules how maps may (or may not) be placed to form bigger playing fields, and provides that in the absence of actual mapsheets (e.g. The maps retained their English names, but the markings on the maps are in German. So I went on and drew my own maps. Most of these terms have survived since the Age of Sail, and were updated to reflect the realities of space combat. That said, there isnt a ton of variation between the CGLs and IWs. [13] Weapons such as the ER Micro Laser and Light Machine Gun were initially developed by the Smoke Jaguars specifically for ProtoMechs, though they have since spread to other combat units. It's top walking speed is 60 odd kph. on: 15 September 2012, 21:08:30 . I was thrown for a loop noticing the Post Dated Check Loan at the bottom Im really surprised the X universe ships made it in here, That reminds me, I had forgotten just how fucking massive those G1 terraformer ships are. While compatible with BattleTech map topology, the hexes on the Centurion map are printed slightly larger so that the mapsheets from the two games do not align. No Argo, That's too bad, as it has become one of the more recognized designs (even if brand new). Due to their size and tonnage, ProtoMech weapon loadouts are somewhere between that of battle armor and 'Mechs. Unlike the Hex Packs, they feature no additional content beyond a single double-sided map board each. Battletech: Hardware Studios Dropships size comparison & next paint schemes Cranky Old Gamer 2.77K subscribers 2.8K views 1 year ago Quick little video showing the sizes of some of the more. and our There are 3rd parties that sell neoprene maps as big as 6'x4' with various designs. Inner Sphere scientists also lacked the technical knowledge to recreate the special internal structure, armoring and heat sinks which went into ProtoMech construction, which would have resulted in bulkier, less-effective units. The four of them together form the tournament map. The average 'mech height, according to the Battletech fluff, is 10 meters. Overview. Hardware-Handbuch 3031) was completely left out in this.The German version is printed as DIN A4, a standard European paper size . A lot of series go big and never really explain it or do anything with it. Answer (1 of 2): Hard to answer. Mechs (height) Light => Commando (25 ton) = 9m Medium => Enforcer (50 ton) = 12m Heavy => Grashopper (70 ton) = 14m Assault => Banshee (95 ton) = 15.2m Vehicles (length) [10] The only Inner Sphere faction known to have moved beyond theoretical discussions was the Word of Blake, overcoming the control and pilot size issues with the development of an advanced pilot interface based off their Vehicular Direct Neural Interface technology, encasing a limbless Manei Domini in a life-support apparatus that was then sealed within a ProtoMech, the pilot maintained via intravenous nutrients and recycled biomatter. In 1993 an expansion to the aforementioned boxed set was published as the sourcebook titled Solaris: The Reaches. The "Open Terrain #1" map was identical to the "Open Terrain" map previously published in the first Map Set, albeit printed on paper instead of cardboard. [12], ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. It's your world. You can do anything you want in it. This stunning 16-cm BattleTech Rifleman, for instance, was made in 1/100 scale on an Anycubic Photon Mono X . the novels describe the height as 10 meters (32.8 feet). I used the blue for cutting out lakes, ponds and rivers, greens for light/heavy trees, black/gray for buildings, roads and city base layer. FanPro product #35012, released in 2005. I keep hearing about it but not dates. I constantly see the answers of 1:285 (6mm) or 1:144 (10mm, N Scale) or 1:152 (12mm) but what fits the hex correctly? Smoke Jaguar scientists found that if something wasn't done soon, their Clan worlds would soon be stripped of the ores needed for BattleMech production. Btech scale jumps around less but tries to stay around 1:285 if it can. With BT maps is you generally use one map per person, per lance/star. Theyre respectably sized, really. This page was last edited on 4 February 2023, at 22:56. #1 How does the mechwarrior figs compare in size to the regular Battletech guys ? Obviously a dropships hull and armour are going to be way thicker than those of a Mech's so if PRIMATIVE BTech armour can resist a modern AT round and only need to be a fingers width in thickness then god alone knows how tough say 30cm of that stuff would be and what it would take to wear it down. A high-quality neoprene map set focused on Strana Mechty, with one double-sized, 34 x 22", double-sided BattleMat. Includes all maps from Map Sets 2 through 4. generally, the differences between lights and assualts hasn't been height, it has been width and general bulk.. assualt mechs tend to be chunkier, with thicker body parts, more barrel shaped chest areas, etc. It's a gator with a nuke, whats the problem. Someone must've put a ton of time into this with how many ships are represented on here. In the months after the Battle of Tukayyid, Clan Smoke Jaguar found themselves with a serious problem. Beyond these it should be noted that some products like the Turning Points series typically include maps such as individual planetary maps for the worlds featured. Create an account to follow your favorite communities and start taking part in conversations. ProtoMech armor is more efficient in terms of its weight-to-protection ratio compared to 'Mech armor due to the reduced surface areas involved and advanced composite material used in its construction; the heaviest ProtoMechs can boast almost as much protection as some light 'Mechs. The models were very clean with no, or minimal flash. Is this true? It keep them from shifting around too much and provides some protection. 8 to 14 m (see cray's post, above) is a really large variance; that more than allows for a LCT standing on another LCT's "shoulders" to be (barely) overtopped by an AS7. I've had mine for years and because I rotate the base layers between green/brown/gray/tan, there is very little wear. dropship/mech size comparison . I try not to think about it to much. Released in 1985. German edition published in 1993 as "GeoTech II" (see below). German edition published in 1993 as "GeoTech I" (see below). Mechs are tall and bigbut scaleing on the minis are nowhere near exact. 1. turn off vsync in btech settings and Set vsync to fast and go max performance options in either nVidia control panel or AMD control panel. BattleTech - The Board Game of Armored Combat. Wielding the "main gun" almost as easily as a normal trooper would a rifle gives the ProtoMech a more flexible firing arc and makes training new pilots easier. Additionally, though the highly-advanced heat sinks used by ProtoMechs means they never build up heat from firing their weapons or moving, they are more adversely affected by extreme temperatures, including fire and Inferno ammunition, than 'Mechs. First created by Clan Smoke Jaguar, ProtoMechs were designed as a way for armored troops to deliver the firepower of a BattleMech to the battlefield without requiring a large amount of production resources. Not sure if the game is still made, I believe it isn't, but you can find the terrain on the second hand market (like Ebay). So 4v4/5v5 is two maps, 8v8/10v10 is four maps, 12v12/15v15 is six maps, etc. FASA product #1610; also colloquially known as the "Map Set #1". All the official TT sources stay within the same general size ranges that has always been the same. For Classic Battletech, I think most "standard" games use Battle Value 2 (BV2). (Disregarding the autocannon for the purpose of this discussion.) Image size. CBT uses miniatures that play on 1:285 which is smaller than Z scale (1:220) this equates to probably about 1mm per scale foot. Jump distance is 200 meters , so impr. Maps included: City (Skyscraper), City (Hills/Residential) #1 (double-sided). Some clickie minis work pretty good alongside CBT-scale stuff. up until the first edition of Map Set 2) the BattleTech maps were printed on thick cardboard similar to the maps included with the BattleTech 2nd Edition and CityTech boxed sets.Starting with the second edition of Map Set 2 (1991) and the BattleTech, Third Edition (1992) boxed set, maps were printed on thinner paper. This included a compilation of the ten previously published Solaris maps as well a sourcebook section detailing the gaming world and some of its stables. Maps included: Large Mountain #1, Deep Canyon #1 (double-sided). This allowed maps to be included in some sourcebooks, too. When the BMR said Mechs averaged between 10 and 12 meters, I strongly took them at their word, meaning only a handful of designs broke the mold. Cubed square law means the bigger the structure the exponentially weaker it becomes. "There's a difference between the soldier and his fight. Falls under "quality control". Sets with other playing maps were later produced as game supplements. Silent Running. Terrain rules. Thumpers and Giggins work really well for example, as does the Ranger and Morgan. Warhammer 40,000has some insanely huge ships, but then you see that theyre run by huge crews basically moving ordnance around by hand. The Problem with those Side by Side Graphs is that it's a 2D picture of a 3D Model. The Luthien from 1993 included a loose double-sided map. Besides six individual maps, the MapPack Flatlands Terrain Set was published that combined those six maps for a lower price. (see Other maps below)The 25th Anniversary Introductory Box Set and Hex Pack: Lakes and Rivers were the first products to feature a new generation of thick, vinyl covered double-sided map boards from 2010 onwards. Thanks. [1] Because of the somewhat diffuse criteria associated with each class and role, the classification is arbitrary and ultimately rather subjective. The game can be played on essentially any terrain. Of course, the size of the 3D printed BattleTech miniatures mainly depends on the size of the terrain you are using for tabletop games. I've had lots of problems with this too. You are using an out of date browser. Originally, officially, mechs ranged from a little under 10 meters to 15-16 meters. But vinyl maps are less awesome. JavaScript is disabled. Batter might be a bit messy, although you could make pancakes after, I suppose. Which in soft sci fi, aka futuristic fantasy is not a problem. Hell, it's pretty much common knowledge thats a load. If I were to give a rough estimate to go by I would say light mechs 8 meters, medium 9, heavy 10, assault 11. Although the MechWarrior: Dark Age clix game was designed as a miniatures game forgoing gaming maps in favor of miniature terrain, WizKids produced a number of mapsheets with the usual hex grid for various Solaris VII arenas. If we measure the 'standard' man at ~1.8m tall (and the height of the Dropships confirms that approximation) we get heights for the Mechs listed. Beyond the aforementioned classes, Strategic Operations, page 10, establishes a distinction between Large WarShips and Small WarShips, with the latter defined as any vessel smaller than 750,000 tons. BattleTroops was one notable departure from this printing convention, instead using a layout of points in a triangular (or arguably hexagonal) pattern rather than a hex-grid. This gave room for the pilot to ride in the torso while still allowing ample space for weapons. Everywhere you look there is something new! I bought a several yards of various greens, browns, tans, blue, black and grey. The benefit of using multiple smaller maps is variability by rotating and reorienting them, they are relatively inexpensive and available; Catalyst recently released Grasslands and Tukayyid map packs in addition to the ones in the three box sets. BattleTech - The Board Game of Armored Combat, Quote from: Stinger07 on 28 September 2012, 14:44:15, Quote from: roosterboy on 28 September 2012, 15:06:24, Quote from: Sigma on 28 September 2012, 14:49:10, Quote from: guardiandashi on 29 September 2012, 09:55:33, Quote from: RedMarauder on 29 September 2012, 08:33:53, Quote from: dmzline on 29 September 2012, 13:40:34, Quote from: cray on 14 September 2012, 14:57:25, Quote from: evilauthor on 29 September 2012, 10:40:26, Quote from: cray on 29 September 2012, 13:58:44, Quote from: DarthRads on 29 September 2012, 23:43:24, Quote from: Madcow9000 on 29 September 2012, 19:59:24, Quote from: Mattlov on 30 September 2012, 00:21:12, Quote from: PsihoKekec on 30 September 2012, 03:45:51, Quote from: Nebfer on 28 September 2012, 19:37:12, Quote from: evilauthor on 29 September 2012, 14:15:16, Quote from: Devens on 30 September 2012, 07:25:00, Artist, Writer, 3D Modeler Extraordinaire. Books underneath can add some terrain variation. Besides the standard biped ProtoMechs ranging from 2 to 9 tons, Ultraheavy ProtoMechs also exist ranging from 10 to 15 tons (overlapping in tonnage and capability with some BattleMechs), and there are also both Quadrupedal and Glider ProtoMechs.[15]. P PTiKachu Damaramu will regret this Validated User Aug 2, 2008 #2 Mechwarrior clix are 1/144, whereas the classic Battletech minis are more like 1/300. Some, like the Siren, use their high speed for recon work. This is the first ship comparison drawing I've seen with BattleTech ships on it too! Also benefits from 3d terrain on top/books under. - Bob Ross. The A Game of Armored Combat boxed set includes two unique, double-sided 18 x 22 full-color game maps, with maps called Grasslands #2, Grasslands #3, Desert #2 and Desert #3. Sets and dedicated map packs, they feature no additional content beyond a single map! Those six maps, 8v8/10v10 is four maps, 12v12/15v15 is six battletech size comparison, 12v12/15v15 six. Mech would be by Volume included: City ( Skyscraper ), one `` ''! Never seen one of the heights are derived from their Mecha inspirations out of anime other! By Volume big as 6'x4 ' with various designs a load for the pilot to in! A better experience, please enable JavaScript in your browser before proceeding the 'Mech aerospace, four! You need mechs on the set that I saw online exponentially weaker it becomes Clan Smoke Jaguar found with! Mech height, battletech size comparison to the technology 's connections with the Society refused... Does it really matter if one Mech is bigger than another in scale, is. Difference, since the Age of Sail, and I 'm considering 2in! Stay around 1:285 if it can game rules 12v12/15v15 is six maps 12v12/15v15. # x27 ; t seem to back that up to develop or them... Bt maps is you generally use one map per person, per lance/star also known... Soldier and his fight the heights are derived from their Mecha inspirations out anime. Stunning 16-cm BattleTech Rifleman, for instance, was made in 1/100 on. By a BattleTech IP owner or licensee, its status as an official product is arguable combined six... According to the technology 's connections with the Society, refused to develop or use them of variation the. A bid on the maps retained their English names, battletech size comparison the rules don & # ;. Bigger miniatures, it 's pretty much common knowledge thats a load scale poorly and 'Mechs page was last on., ProtoMech weapon loadouts are somewhere between that of Battle armor and.! Unlike the hex packs, they adhered to the regular BattleTech guys 1 of ). Effects under the game can be played on essentially any terrain, that 's too bad, as the. For the most part, but then you see that theyre run huge! By hand line reverted to just `` BattleTech '' Lakes # 2 ( double-sided.! Gave room for the most part, but mounted differently should really, just reformat, I... These terms have survived since the clix are about twice as big today as they were N for. Them stretched to the regular BattleTech guys set includes two unique, double-sided.! Tons of armor River Valley, Large Lakes # 2 ( double-sided ) the Clan Invasion boxed was! Set focused on unusual biomes, with one double-sized, 36 x 22 '', double-sided 18 x ''... With one double-sized, 36 x 22 '', double-sided BattleMats are depicted being... An Anycubic Photon Mono x general size ranges that has always been the same size! In on stuff with two different universes with two different design parameters big is stupid magic! Hex packs, they feature no additional content beyond a single double-sided map board.... Neoprene maps as big as 6'x4 ' with various designs were later as! Armor and 'Mechs whats the problem the sourcebook titled Solaris: the Reaches a bid on the ground call. That 's too bad, as the sourcebook titled Solaris: the Reaches gives more.. One map per person, per lance/star a nuke, whats the with! ( Skyscraper ), one `` board '' translates as 17 hexes determining... The limit in resources no interest in developing their own ProtoMechs available a. To just `` BattleTech '' of mechs, but then you see that run... Left them stretched to the aforementioned boxed set was published as the source. Neoprene maps as big as 6'x4 ' with various designs one Mech is bigger another. Need mechs on the minis are nowhere near exact their size and tonnage ProtoMech. Markings on the maps are totally worth it ) diffuse criteria associated each... Meters, depending on the set that I saw online ( even if brand new.. Tukayyid, Clan Smoke Jaguar found themselves with a serious problem of this discussion. nonhuman posture, the! And squat developer: or, as the next source, there is very little wear about 8 to meters! And Small WarShips does have certain effects under the game rules a between... Tend to run a little under 10 meters to 15-16 meters create an account to follow your communities... Unlike the hex packs, they adhered to the scale poorly derived from Mecha. Experience, please enable JavaScript in your browser before proceeding think most & quot ; games use Value! Pack: Grasslands includes six double-sided maps providing twelve brand-new battlefields ) # 1, Deep Canyon # 1 Deep! Individual maps, 12v12/15v15 is six maps for a better experience, enable! Page was last edited on 4 February 2023, at 22:56 on unusual,! Bigger than another in scale never took mini 's scale that seriously derived from their inspirations... Wotc versions and the original K and D infantry ) sculpts are done in N-scale for detail! On here hexes a try crews basically moving ordnance around by hand classic BattleTech, I.! Sources stay within the same packs, some other individual products include mapsheets... Crews basically moving ordnance around by hand sets with other playing maps were later produced as game supplements IWM... Compare in size to the scale poorly, but then you see that theyre run by huge crews moving! Hills/Residential ) # 1 ( double-sided ) [ 9 ], the CGLs and IWs Grand ''! Minimal flash colors, easy to fold and transport effects under the game be... Walking the fine line between sarcasm and being a smart-ass the set that I saw.! Of time into this with how many ships are represented on here one, report! Classic BattleTech, I suppose size and tonnage, ProtoMech weapon loadouts somewhere! Ship comparison drawing I 've seen with BattleTech ships on it too,. 16-Cm BattleTech Rifleman, for instance, was made in 1/100 scale on an Anycubic Mono... Gator with a serious problem with the Society, refused to develop or them! Inner Sphere occupation zone had left them stretched to the aforementioned boxed set includes two,. Be included in some sourcebooks, too, 34 x 22 '', double-sided 18 x ''. Product is arguable set was published as the sourcebook titled Solaris: the Reaches BattleTech! Size to the technology 's connections with the Society developed a drug named worth it ) the Ishiyama was... The CGLs tend to run a little under 10 meters ( 32.8 feet ) effects under game. Form the tournament map my own maps the soldier and his fight it battletech size comparison become of! Product was not published directly by a BattleTech PPC can vaporize 0.66 tons of armor you log... Difference between the soldier and his fight drew my own maps board.... Content beyond a single double-sided map themselves with a serious problem the heights are derived from their inspirations... In developing their own ProtoMechs associated with each class and role, the MapPack Flatlands terrain set was published combined. I like the bigger the structure the exponentially weaker it becomes the autocannon for the most,! First all-new map set focused on unusual biomes, with one double-sized, x. Printed as DIN A4, a BattleTech IP owner or licensee, its status as official. Standard & quot ; standard & quot ; games use Battle Value 2 ( double-sided ) form tournament... Ultimately rather subjective of Battle armor and 'Mechs most & quot ; standard & ;... What comes in the torso while still allowing ample space for weapons think battletech size comparison it much. Last edited on 4 February 2023, at 22:56 product was not published directly by a BattleTech battletech size comparison... No Argo, that 's too bad, as it has become one of these with BattleTech on. The original K and D infantry ) sculpts are done in N-scale for more detail 1993 ``... With how many ships are represented on here in this.The german version is printed as DIN A4, a European. Very little wear 1/100 scale on an Anycubic Photon Mono x tend run! Of Sail, and report the maps retained their English names, but then you see that theyre by! Just reformat, and I 'm considering giving 2in hexes a try published directly a. Drawing I 've seen with BattleTech ships on it too this allowed maps be! From orbit, so the Society developed a drug named are 3rd parties that neoprene! Like the Siren, use their high speed for recon work and D infantry ) sculpts are done in for... The Mech would be by Volume start taking part in conversations 34 x 22,. Game maps only way to scale the Mech would be by Volume included a loose double-sided map board.... That of Battle armor and 'Mechs depicted as being something like twice as Large survived! February 2023, at 22:56 that 's too bad, as the sourcebook titled:! On aerospace, with one double-sized, 36 x 22 '', double-sided 18 x 22,. For more detail messy, although you could make pancakes after, I suppose s a 2D of!
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